Main / Latest news & Updates / Balancing, Roadmap and Patch Notes

Balancing, Roadmap and Patch Notes

26.07.2019 12:06
Balancing, Roadmap and Patch Notes
As we hoped, you already started writing down valuable feedback here in the steam forums or in our Discord Server – and we can see a trend:

Even though you seem to generally enjoy being one of the bad guys, a good portion of you feels like we were a bit too hardcore with our starting difficulty levels and saw themselves in rather unfortunate situations. We hear you!

Iratus: Lord of the Dead is a rogue-like RPG, which in its genre thrives from its cruelty and perma-death of your minions - but we surely don't want to generate real frustration. 

This is why we are releasing our first Balancing Patch today - right now! We will continue with a reactive cycle of two weeks, so that you have enough time to check out the changes and give new feedback. You can find today’s patch notes at the bottom of this community post.

In general, we will have three different forms of updates that we are implementing during Early Access:

Balance Updates: Every two weeks on Thursday, using the collected data and your feedback from the Steam forums and Discord Server. (Join here)
Patches/Fixes: Focus on bugfixing and published regularly throughout Early Access
Mayor Updates: Provide the content and improvements displayed on our Early Access roadmap

We hope that you will enjoy our changes in the days and weeks to come and continue bringing up great conversations about how we can make Iratus: Lord of the Dead even better in the future. 

Talking about the future: We placed our Early Access roadmap in a more prominent spot, directly on the Steam store page – in case you missed it, you can find the next steps we are taking on the path to Full Release here as well.

 

Early Access Roadmap




 

PATCH NOTES


Bone Golem
  • Simplified the conditions for unlocking the Bone Golem: You must now find 80 bones (your progress is saved between runs)
  • Baseline Luck increased from 7 -> 11
  • Baseline Attack increased from 18-20 -> 20-22
  • Baseline Dread increased from 17-19 -> 19-21

Blood Phantasm
  • Baseline Vigor increased from 95 -> 100

Bride of Iratus
  • Flames of Eternal Love: Level up bonus changed from +2 Initiative to +10 Vigor
  • Careful Watch: Evasion bonus increased from +2 to +3
  • Deadly Watch: Armor bonus increased from +1 to +2
  • Worship Him: Resistance bonus increased from +1 to +2

Dark Knight
  • Baseline Vigor reduced from 60 -> 55

Fallen Dhampir
  • Baseline Luck increased from 20 -> 25

Ghoul
  • Baseline Luck increased from 5 -> 8
  • Baseline Evasion increased from 5 -> 8

Head Hunter
  • Simplify the conditions for unlocking the Head Hunter: You need to kill two bosses (your progress is saved between runs)

Mummy
  • Baseline Vigor increased from 125 -> 135

Shade
  • Baseline Luck increased from 0 Success -> 13

Vampire
  • Baseline Attack increased from 18-22 -> 22-26
  • Baseline Dread increased from 16-19 -> 18-21
  • Baseline Luck increased from 9 -> 10
  • Baseline Accuracy increased from 87 -> 90

Keymaster (1st Boss Encounter)
  • Cakewalk: Baseline Attack reduced from 18-24 -> 14-20
  • Cakewalk: Baseline Vigor reduced from 365 -> 315
  • Cakewalk: Baseline Sanity reduced from 395 -> 345
  • More Pain!: Baseline Vigor reduced from 390 -> 360
  • More Pain!: Baseline Sanity reduced from 420 -> 390
  • All difficulty levels: Amount of sanity recovered from Freedom Chimes (his mass buff) reduced from 10 -> 5
  • All difficulty levels: Bonus Attack provided from Freedom Chimes (his mass buff) reduced from 3 -> 2
  • All difficulty levels: Bonus Attack from his mass summoning+buffing ability reduced from 5 -> 4

Inventor (2nd Boss Encounter)
  • Cakewalk: Basic Attack reduced from 15 -> 10
  • Cakewalk: Baseline Vigor reduced from 640 -> 565
  • Cakewalk: Baseline Sanity reduced from 500 -> 425
  • More Pain!: Baseline Attack reduced from 15 -> 12
  • More Pain!: Baseline Vigor reduced from 735 -> 685
  • More Pain!: Baseline Sanity reduced from 595 -> 545
  • Good Always Wins: Baseline Attack reduced from 20 -> 15
  • All difficulty levels: Adjusted the behavior of the boss
  • All difficulty levels: Mass Attack can no longer stun
  • All difficulty levels: Repair Pylons now restores 33% of their maximum Vigor

Offensive Pylon
  • More Pain!: Baseline Vigor increased from 115 -> 120

Defensive Pylon
  • Cakewalk: Baseline Attack increased from 0 -> 10
  • More Pain!: Baseline Attack increased from 0 -> 15
  • More Pain!: Baseline Vigor increased from 115 -> 120
  • Good Always Wins: Baseline Attack increased from 0 -> 20
  • All difficulty levels: Damage buff duration capped to 3 turns.
  • All difficulty levels: Now restores Vigor and Sanity to the Inventor equal to its attack rather than a fixed value.

Supportive Pylon
  • More Pain!: Baseline Vigor increased from 115 -> 120
  • All difficulty levels: Adjusted the behavior of the Pylon
  • All difficulty levels: No longer moves the target to a random position when stunning

Pyromancer
  • Cakewalk: Baseline Vigor reduced from 700 -> 600
  • Cakewalk: Baseline Sanity reduced from 600 -> 500
  • More Pain!: Baseline Accuracy increased from 100 -> 110
  • More Pain!: Baseline Vigor reduced from 765 -> 685
  • More Pain!: Baseline Sanity reduced from 705 -> 625
  • Good Always Wins: Baseline Accuracy increased from 100 -> 125

Fire Elemental
  • More Pain!: Baseline Accuracy increased from 95 -> 105
  • Good Always Wins: Baseline Accuracy increased from 95 -> 120

Global changes:
  • Slightly increased the number of received resources on Cakewalk difficulty
  • Slightly increased the quality of resources on Cakewalk and More Pain! difficulties