December update is now live!
The new version is now live!
Let's update the game and check it!
You can discuss on our Discord: https://discord.gg/QbPjgCk
So, the list of changes:
New Features
Bugfixes
Minion Rework
• Dark Knight
- Added feature: The Dark Knight can't be critically hit.
- Dark Tithe and all its upgrades were reworked:
Then:
Removes all debuffs from the Dark Knight.
Iratus gains Mana or Wrath (depending on upgrade).
Now:
Removes all debuffs from the Dark Knight.
Iratus gains Mana and Wrath
• Mummy
Hex Beam and all its upgrades were reworked:
Then:
Deals 50% / 75% Stress damage to target.
Now:
Deals 40% / 60% Stress damage to all enemies.
• Fallen Dhampir
Trap and all its upgrades were reworked:
Then:
The enemy inside the trap can't move [and loses all Initiative in one version of the skill].
Now:
The enemy inside the trap can't move [and loses all Initiative in one version of the skill].
Enemies that enter the trap receive 75% physical damage.
• Lost soul
Searing Vision was reworked:
Then:
Deals 125% magic damage to target and increases the damage it deals.
Moves the Lost Soul and the enemy 3 positions back.
Now:
Deals 75% magic damage to the target and an enemy standing behind it. The targets deal more damage until the end of battle.
Moves the Lost Soul and enemies 1 position back.
• Wraith
Necrotic Wind and all its upgrades were reworked:
Then:
The target loses 15 Evasion for 1 turn.
Now:
The target loses all Initiative for 1 turn.
• Zombie
-Igniting Mixture and all its upgrades were reworked.
All improvements deals 30% magic or stress damage to the target and an enemy standing behind it.
-Igniting Mixture:
Sets targets on fire for 3 turns, dealing 90% magic damage per turn.
-Smoke Bomb:
Curses targets for 3 turns, dealing 60% stress damage each turn and lose 5 Luck, Accuracy and Evasion.
-Fiery Explosive:
Sets targets on fire for 3 turns, dealing 90% magic damage per turn.
• Ghoul
-Just a Bite and all its upgrades were reworked:
Then:
Attacks target ally, dealing 100% physical damage.
Now:
Attacks target ally, dealing 28-32 physical damage.
-Repelling Mark and all its upgrades were reworked:
Then:
Enemies less / more often attacks the selected minion.
Now:
Selected minion gains bonus Attack, Dread, Luck and Evasion for the several turns.
• Blood Phantasm
Mark of Retribution and all its upgrades were reworked:
Then:
Any enemy that damages the marked minion takes 15-25 / 20-30 magic damage.
Now:
Any enemy that damages the marked minion takes 100% / 140% magic damage.
• Lich
Reanimate and all its upgrades were reworked:
Then:
Summons a Skeleton.
In one improvement the summoned minion gains 12 Attacks and Dread until the battle ends, in another - the cost is reduced.
Now:
Summons a Skeleton. The summoned minion gains 8 Attack, 8 Dread, 6 Armor and 6 Resistance until the battle ends.
In one improvement the summoned minion gains 12 Attacks and Dread and 8 Armor and 8 Resistance until the battle ends, in another - the cost is reduced.
Balance Changes
Skeleton
Mummy
Fallen Dhampir
Vampire
Shade
Lich
Banshee
Unfrozen
Lost soul
Bride of Iratus
Wraith
Zombie
Bone Golem
Blood Phantasm
Let's update the game and check it!
You can discuss on our Discord: https://discord.gg/QbPjgCk
So, the list of changes:
New Features
- Added a new minion, Black Widow
- Received artifacts’ stats now grow with floor level
- Updated old artifacts and added a few new ones
- Added description of the effects on the character's Upgrades tab
- Added Turkish, Polish and Japanese interfaces
- Added new conditions to obtain the Wrath of Iratus: for example, when the enemy inspires and sets a trap on the minions
- Added a tooltip to the Halloween trophy
Bugfixes
- Fixed incorrect behavior of the Keymaster on Tutorial and Cakewalk difficulty levels
- [Mummy] Now the Hex Beam casting moves the camera to a usual distance
- [Bride of Iratus] Now You Won't Get Him! can hit critically
- [Musketeer] Now the Musketeer’s mark is removing by moving
- [Musketeer] Now the Musketeer's grenade removes Wards
- [Rain of Gore] Now remains when positive effects are removed
- Smoking Gun's description is now correct
- Sickle's description is now correct
- Excavation subtitles now works
Minion Rework
• Dark Knight
- Added feature: The Dark Knight can't be critically hit.
- Dark Tithe and all its upgrades were reworked:
Then:
Removes all debuffs from the Dark Knight.
Iratus gains Mana or Wrath (depending on upgrade).
Now:
Removes all debuffs from the Dark Knight.
Iratus gains Mana and Wrath
• Mummy
Hex Beam and all its upgrades were reworked:
Then:
Deals 50% / 75% Stress damage to target.
Now:
Deals 40% / 60% Stress damage to all enemies.
• Fallen Dhampir
Trap and all its upgrades were reworked:
Then:
The enemy inside the trap can't move [and loses all Initiative in one version of the skill].
Now:
The enemy inside the trap can't move [and loses all Initiative in one version of the skill].
Enemies that enter the trap receive 75% physical damage.
• Lost soul
Searing Vision was reworked:
Then:
Deals 125% magic damage to target and increases the damage it deals.
Moves the Lost Soul and the enemy 3 positions back.
Now:
Deals 75% magic damage to the target and an enemy standing behind it. The targets deal more damage until the end of battle.
Moves the Lost Soul and enemies 1 position back.
• Wraith
Necrotic Wind and all its upgrades were reworked:
Then:
The target loses 15 Evasion for 1 turn.
Now:
The target loses all Initiative for 1 turn.
• Zombie
-Igniting Mixture and all its upgrades were reworked.
All improvements deals 30% magic or stress damage to the target and an enemy standing behind it.
-Igniting Mixture:
Sets targets on fire for 3 turns, dealing 90% magic damage per turn.
-Smoke Bomb:
Curses targets for 3 turns, dealing 60% stress damage each turn and lose 5 Luck, Accuracy and Evasion.
-Fiery Explosive:
Sets targets on fire for 3 turns, dealing 90% magic damage per turn.
• Ghoul
-Just a Bite and all its upgrades were reworked:
Then:
Attacks target ally, dealing 100% physical damage.
Now:
Attacks target ally, dealing 28-32 physical damage.
-Repelling Mark and all its upgrades were reworked:
Then:
Enemies less / more often attacks the selected minion.
Now:
Selected minion gains bonus Attack, Dread, Luck and Evasion for the several turns.
• Blood Phantasm
Mark of Retribution and all its upgrades were reworked:
Then:
Any enemy that damages the marked minion takes 15-25 / 20-30 magic damage.
Now:
Any enemy that damages the marked minion takes 100% / 140% magic damage.
• Lich
Reanimate and all its upgrades were reworked:
Then:
Summons a Skeleton.
In one improvement the summoned minion gains 12 Attacks and Dread until the battle ends, in another - the cost is reduced.
Now:
Summons a Skeleton. The summoned minion gains 8 Attack, 8 Dread, 6 Armor and 6 Resistance until the battle ends.
In one improvement the summoned minion gains 12 Attacks and Dread and 8 Armor and 8 Resistance until the battle ends, in another - the cost is reduced.
Balance Changes
Skeleton
- Baseline Attack increased from 19-21 to 20-22
- Baseline Dread increased from 19-21 to 20-22
- Unnerving Fortitude: Counter strike damage increased from 75% to 100%
- Dismissive Banger: Upgrade bonus +2 Armor and +2 Resistance is changed to +1 Block and +1 Ward
Mummy
- Impending Dread, Powerful Horror, Impending Misery: Damage increased from 60% to 75%
- Unavoidable Curse, Powerful Horror, Hex Spear: Upgrade bonus +2 Dread increased to +3 Dread
Fallen Dhampir
- Baseline Attack increased from 15-17 to 16-18
- Baseline Dread increased from 13-15 to 14-16
- Baseline Accuracy reduced from 92% to 91%
- Masterful Thrust, Exquisite Thrust, Unerring Lunge: Now it can be used from the 2nd position
- Aim for the Vein: Restored Vigor increased from 40% to 50% of the damage dealt
- Aim for the Heart: Restored Vigor increased from 50% to 60% of the damage dealt
- Aim for The Soul: Restored Mana increased from 25% to 33% of the damage dealt
Vampire
- Feature: Bonus attack increased from 4 to 6
- Blood Strike, Returning Strike, Blood Salvo: Now can target enemy in the 1 position
- Blood Strike: Damage reduced from 80% to 70%
- Returning Strike: Damage reduced from 100% to 90%
- Blood Salvo: Damage reduced from 50% to 40%
- Bloody Offering, Mesmerize, Hypnosis: Vigor cost is reduced from 20 to 10
- Bloody Offering: Restored Wrath reduced from 40 to 30
- Mesmerize: RestoredWrath and Mana changed from 20/10 to 15/15
- Hypnosis: Restored Anger reduced from 50 to 40
- Hysteria, Berserk: Vigor cost is reduced from 30 to 20
- Berserk: No longer ignores Ward
- Rage: Vigor cost is reduced from 20 to 10
- Blood Thirst, Hunger for Hearts: Restored Vigor increased from 50% to 60%
- Irresistible Thirst for Blood: Restored Vigor increased from 65% to 75%
Shade
- Pain Mirror: Damage increased from 100% to 111%
- Dark Portal: Restored Mana increased from 15 to 18
- Dark Gate: Restored Mana increased from 20 to 24
- Dark Channeling: Restored Vigor and Mana increased from 10 to 12
- Gloom Claws, Gloomtalons: Damage increased from 60/30% to 80/40%
- Voidclaws: Damage increased from 80/40% to 100/50%
Lich
- Baseline Attack increased from 19-22 to 23-24
- Baseline Dread increased from 18-21 to 22-23
- Command Undead, Dominate Undead, Ineffable Command: Doesn’t stack. Duration time increased from 1 to 2 turns.
Banshee
- Scream, Desolate Scream, Paralyzing Scream: Damage increased from 75% to 85%
- Paralyzing Scream: Target Evasion reduction increased from 8 to 18
- Noo!, Nooo!!!, NOOO!!!: Damage increased from 60% to 70%
- Wail: Bonus Dread for one action increased from 8 to 12
- Chilling Wail: Bonus Dread for one action increased from 10 to 16
- Deafening Wail: Bonus Attack and Dread for one action increased from 5 to 8
- Soprano,Crescendo, Accelerando: Damage increased from 30% to 40%
- Soprano: Attack reduction for one action increased from 4 to 6
- Crescendo: Attack reduction for one action increased from 6 to 8
- Accelerando: Attack reduction for one action increased from 4 to 6, Evasion reduction for one action increased from 4 to 12
Unfrozen
- Baseline Attack increased from 22-25 to 23-26
- Baseline Dread increased from 19-21 to 20-24
- Baseline Luck increased from 12 to 16
- Feature: Bonus damage for Initiative difference increased from 3% to 5%
- Ice Spear, Ice Lance: Now can target an enemy at 1 position
- Ice Spear, Penetrating Spear: Now can be used from 3th position
- Call of Winter, Winter's Grasp, Purging Blizzard: Now can be used from 2nd position. Damage increased from 45% to 60%. Damage increase effect no longer stacks
- Call of Winter, Purging Blizzard: Damage increase effect increased from 20% to 30%
- Winter's Grasp: Damage increase effect increased from 30% to 40%
- Glacial Protection: Upgrade bonus +2 Resistance changed to +3 Evasion
- Punching Spear: Upgrade bonus +2 Armor changed to +8 Accuracy
Lost soul
- Baseline Attack increased from 18-22 to 22-26
- Baseline Dread increased from 17-21 to 21-25
- Inspire Heroics, Doomed to Heroism, Hero-Mania: Now moves the Lost soul 1 position forward
- Morbid Beauty: Damage reduced from 175% to 160%. Enemy Damage Bonus reduced from 30% to 15%
- Misleading Beauty, Morbid Beauty: Now can be used from 2nd position
- Stream of Delusion, Panic Wave: Damage increased from 40% to 60%. Enemy Initiative Bonus increased from 1 to 2
- Panic Wave: Enemy chance to escape increased from 5% to 10%
- Psychotic Stream: Damage increased from 60% to 75%
- Lucrative Boon: Damage reducing reduced from 20% to 10%
Bride of Iratus
- Get Away From Him!: Enemy chance to escape increased from 10% to 15%
- Think of Him, Worship Him: Attack and Dread Bonus increased from 4 to 6
- Worship Him: Restored Mana increased from 8 to 12
- Adore Him: Attack and Dread Bonus increased from 6 to 8
- Careful Watch: Evasion Bonus increased from 15 to 33
Wraith
- Death Grasp: Upgrade bonus +3 Luck changed to +3 Dread
- Terrorwave: Upgrade bonus +8 Luck changed to +6 Dread
- Evolution: Dread Bonus increased from 6 to 8
- Terrifying Evolution: Dread Bonus increased from 8 to 10
Zombie
- Baseline Attack increased from 14-16 to 15-17
- Baseline Dread increased from 13-16 to 14-17
- Baseline Luck increased from 8 to 12
- Baseline Resistance increased from 6 to 8
- Buckshot, Whistling Buckshot: Damage increased from 40% to 50%
- Plentiful Buckshot: Damage increased from 50% to 55%
- Bombardment, Shock Charges: Damage increased from 50% to 55%
- Abyssal Bombardment: Damage increased from 60% to 70%
Bone Golem
- Baseline Vigor reduced from 165 to 155
- Bone Ward: Vigor cost reduced from 25 to 15
- Splinter Hell: Upgrade bonus +2 Armor and Resistance increased to +3 Armor and Resistance
- Suppressing Splinters: Upgrade bonus +25 Vigor reduced to +20 Vigor
Blood Phantasm
- Transfusion, Grand Transfusion, Rage Injection: Now can be used from 1st position
- Mark of Retribution, Mark of Vengeance, Aura of Retribution: Now moves the Blood Phantasm 2 positions back.
- Phantasmal Assault, Phantasmal Carnage, Phantasmal Blitz: Now moves the Blood Phantasm 1 position back.