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First bugfix patch out now!

02.08.2019 18:31
First bugfix patch out now!

Without any further ado, here are the changes with today’s patch:

PATCH NOTES


General changes
  • Added the remaining 8 exclusive skins to the Supporter Pack
  • Added portraits to the exclusive skins (fight, cemetery, bathroom, etc.).
  • After the end of the tutorial a window opens, prompting you to continue the game on easy or start to normal.
  • Steam Cloud functionality added.

Bugfixes
  • Fixed an issue that allowed players to start a battle with an empty battle group.
  • Skeleton: When selecting the leveling option "Unnerving Fortitude" it will now work similar to "Mystic Fortitude". Instead, choosing it now provides a permanent +4 boost to Dread.
  • Fixed a bug that broke player spells with the stunned status.
  • Fixed graveyard hotkeys.
  • Fixed a bug that happens with critical damage from magic freezing fights.
  • Fixed a bug instantly triggering traps when targets move past them.
  • Fixed several minor bugs.
 

Balancing Changes 

  • Minor adjustments to the stats of enemies at all levels of difficulty.
  • Slightly increased the quality of resources at Cakewalk and More Pain!
  • Cakewalk and More Pain! are now easier.

Trader and Elite Trader
  • No longer moves forward by 1 position when using an AoE attack

Oracle and Elite Oracle
  • Status effects can no longer crit

Bard and Elite Bard
  • Mass sleep has a maximum duration of 2 turns.

Keymaster
  • Cakewalk: Baseline Vigor reduced from 315 -> 250
  • Cakewalk: Baseline Sanity reduced from 345 -> 280
  • Cakewalk: Baseline Attack reduced from 14-20 -> 12-15
  • Cakewalk: Basicline Precision reduced from 100 -> 90
  • More Pain!: Baseline Vigor reduced from 355 -> 270
  • More Pain!: Baseline Sanity reduced from 385 -> 300
  • More Pain!: Baseline Attack reduced from 16-22 -> 14-17
  • More Pain!: Baseline Precision reduced from 100 -> 90
  • Good Always Wins: Baseline Vigor reduced from 535 -> 485
  • Good Always Wins: Baseline Sanity reduced from 565 -> 515
  • Good Always Wins: Baseline Attack reduced from 27-33 -> 22-28
  • Good Always Wins: Baseline Luck reduced from 30 -> 20

Inventor
  • Cakewalk: Baseline Vigor reduced from 565 -> 485
  • Cakewalk: Baseline Sanity reduced from 425 -> 320
  • More Pain!: Baseline Vigor reduced from 665 -> 540
  • More Pain!: Baseline Sanity reduced from 525 -> 385
  • Good Always Wins: Baseline Vigor reduced from 830 -> 725
  • Good Always Wins: Baseline Sanity reduced from 650 -> 545

Offensive Pylon
  • Cakewalk: Baseline Vigor reduced from 100 -> 75
  • More Pain!: Baseline Vigor reduced from 120 -> 100
  • Good Always Wins: Baseline Vigor reduced from 150 -> 125

Defensive Pylon
  • Healing skill now only restores half the previous amount Sanity
  • Cakewalk: Baseline Vigor reduced from 100 -> 75
  • More Pain!: Baseline Vigor reduced from 120 -> 100
  • Good Always Wins: Baseline Vigor reduced from 150 -> 125

Support Pylon
  • Cakewalk: Baseline Vigor reduced from 100 -> 75
  • More Pain!: Baseline Vigor reduced from 120 -> 100
  • Good Always Wins: Baseline Vigor reduced from 150 -> 125

Pyromancer
  • Cakewalk: Baseline Vigor reduced from 750 -> 530
  • Cakewalk: Baseline Sanity reduced from 600 -> 420
  • Cakewalk: Baseline Attack reduced from 20-26 -> 17-23
  • Cakewalk: Baseline Luck reduced from 30 -> 20
  • More Pain!: Baseline Vigor reduced from 835 -> 600
  • More Pain!: Baseline Sanity reduced from 725 -> 540
  • More Pain!: Baseline Attack is reduced from 22-28 -> 17-23
  • Good Always Wins: Baseline Vigor reduced from 875 -> 805
  • Good Always Wins: Baseline Sanity reduced from 825 -> 695

Fire Elemental
  • Cakewalk: Baseline Vigor reduced from 100 -> 65
  • Cakewalk: Baseline Attack reduced from 14-16 -> 8-10
  • More Pain!: Baseline Vigor reduced from 120 -> 80
  • More Pain!: Baseline Attack is reduced from 16-20 -> 11-13
  • Good Always Wins: Baseline Vigor reduced from 120 -> 100
  • Good Always Wins: Baseline Attack is reduced from 19-23 -> 16-18

Rain of Gore
  • Cost increased from 20 -> 40 mana

Rites of Carnage
  • Cost increased from 20 -> 35 mana

Banshee
  • Absorb Fear: Mana gained reduced from 30% -> 20%
  • Absorb Terror: Mana gained reduced from 40% -> 25%
  • Absorb Wrath: Warth gained reduced from 30% -> 25%

Bone Golem
  • Splintering March, Suppressing Splinters: Damage increased from 75% -> 100%
  • Splinter Hell: Damage increased from 100% -> 125%

Blood Phantasm
  • Now, opponents attack the Phantom a bit less.

Dark Khinght
  • Baseline Vigor increased from 55 -> 70
  • Baseline Armor reduced from 8 -> 6
  • Baseline Resistance reduced from 8 -> 6
  • Baseline Accuracy increased from 90 -> 100
  • Abyssal Hunger, Ravenous Abyss, Dark Greed: Cost increased from 60 -> 65
  • Unfeeling Aggression, We Are Nothing, All is Dust: Baseline damage decreased from 100% -> 75%
  • Unfeeling Aggression, We Are Nothing, All is Dust: Now only targets enemies on the 1st and 2nd positions.
  • We Are Nothing: Damage done for each point of Armor and Resistance decreased from 50% -> 25%
  • All is Dust: Damage per buff or debuff on target increased from 20% -> 25%

Fallen Dhampir
  • Aim for The Soul: Mana Recovery decreased from 50% -> 25%
  • Masterful Thrust, Exquisite Thrust, Unerring Lunge: Now only targets the 3rd and 4th positions.
  • Bonus Attack and Dread when damaged is reduced from 2 -> 1

Head Hunter
  • Profitable Bounty: Bonus number of parts after a kill reduced from 4 -> 2

Lich
  • Dominate Undead: Bonus Dread increased from 12 -> 15
  • Ineffable Command: Bonus Dread reduced from 15 -> 12
  • Ineffable Command: No longer moves the target 1 step forward
  • Ineffable Command: Now moves Lich 2 steps back when used
  • Dominate Undead: The bonus for selecting this ability has been replaced by +2 bonus to Attack and Dread.
  • Ineffable Command: +4 Dread when selected replaced by +2 Initiative.
  • Cruel Sacrifice: +1 Block when selected replaced with +2 Attack
  • Armageddon: +4 Attack when selected replaced by +5 Luck

Lost Soul
  • Sudden Reality, Consume Hopes: Cost increased from 40 -> 60
  • Substitute World: Cost has been increased from 30 -> 45

Mummy
  • Impending Horror, Powerful Horror, Impending Misery: Damage increased from 50% -> 60%
  • Impending Misery: Now additionally moves the target 1 position back
  • Absorb Curses: Amount of recovered Vigor per negative effect increased from 4 -> 5
  • Cursed Feast: Amount of recovered Vigor per negative effect increased from 6 -> 8
  • Absorb Wrath: Amount of gained Wrath per negative effect increased from 3 -> 5

Skeleton
  • Baseline Vigor increased from 80 -> 100
  • Baseline Resistance reduced from 6 -> 0
  • Baseline Attack increased from 17-19 -> 18-20
  • Baseline Accuracy increased from 91 -> 95
  • Unnerving Fortitude: Ability is temporarily replaced with an alternative improvement
  • Unnerving Fortitude: +1 Resistance when selected is replaced by +4 Dread
  • Smite the Show-Offs: +1 Resistance when selected is replaced by +1 Armor
  • Dismissive Banger: +3 Resistance when selected is replaced by +1 Armor and +1 Resistance

Vampire
  • Bloody Offering: Amount of Wrath gained increased from 30 -> 40
  • Mesmerize: Amount of Wrath gained increased from 15 -> 20
  • Mesmerize: Mana gained reduced from 15 -> 10
  • Hypnosis: Amount of Anger gained increased from 40 -> 50
  • Hysteria: Damage increased from 20/10% -> 30/15% of maximum Vigor
  • Berserk: Damage increased from 40/20% -> 50/25% of maximum Vigor
  • Berserk: The bonus damage increased from 25% -> 50%
  • Hysteria, Berserk: Fortitude costs increased from 15 -> 30
  • Rage: Fortitude costs increased from 10 -> 20

Zombie
  • Baseline Persistence reduced from 125 -> 110
  • Baseline Armor reduced from 3 -> 0
  • Baseline Resistance increased from 3 -> 6
  • Accurate Volley: +1 Resistance when selected reduced to +1 Resistance
  • Plentiful Buckshot: +1 Armor when selected replaced by +1 Resistance
  • Light Caliber: +18 Accuracy when selected replaced by +2 Resistance
  • Hexball: +4 to Attack and Dread when selected replaced by +8 Dread