First bugfix patch out now!
Without any further ado, here are the changes with today’s patch:
PATCH NOTES
General changes
- Added the remaining 8 exclusive skins to the Supporter Pack
- Added portraits to the exclusive skins (fight, cemetery, bathroom, etc.).
- After the end of the tutorial a window opens, prompting you to continue the game on easy or start to normal.
- Steam Cloud functionality added.
Bugfixes
- Fixed an issue that allowed players to start a battle with an empty battle group.
- Skeleton: When selecting the leveling option "Unnerving Fortitude" it will now work similar to "Mystic Fortitude". Instead, choosing it now provides a permanent +4 boost to Dread.
- Fixed a bug that broke player spells with the stunned status.
- Fixed graveyard hotkeys.
- Fixed a bug that happens with critical damage from magic freezing fights.
- Fixed a bug instantly triggering traps when targets move past them.
- Fixed several minor bugs.
Balancing Changes
- Minor adjustments to the stats of enemies at all levels of difficulty.
- Slightly increased the quality of resources at Cakewalk and More Pain!
- Cakewalk and More Pain! are now easier.
Trader and Elite Trader
- No longer moves forward by 1 position when using an AoE attack
Oracle and Elite Oracle
- Status effects can no longer crit
Bard and Elite Bard
- Mass sleep has a maximum duration of 2 turns.
Keymaster
- Cakewalk: Baseline Vigor reduced from 315 -> 250
- Cakewalk: Baseline Sanity reduced from 345 -> 280
- Cakewalk: Baseline Attack reduced from 14-20 -> 12-15
- Cakewalk: Basicline Precision reduced from 100 -> 90
- More Pain!: Baseline Vigor reduced from 355 -> 270
- More Pain!: Baseline Sanity reduced from 385 -> 300
- More Pain!: Baseline Attack reduced from 16-22 -> 14-17
- More Pain!: Baseline Precision reduced from 100 -> 90
- Good Always Wins: Baseline Vigor reduced from 535 -> 485
- Good Always Wins: Baseline Sanity reduced from 565 -> 515
- Good Always Wins: Baseline Attack reduced from 27-33 -> 22-28
- Good Always Wins: Baseline Luck reduced from 30 -> 20
Inventor
- Cakewalk: Baseline Vigor reduced from 565 -> 485
- Cakewalk: Baseline Sanity reduced from 425 -> 320
- More Pain!: Baseline Vigor reduced from 665 -> 540
- More Pain!: Baseline Sanity reduced from 525 -> 385
- Good Always Wins: Baseline Vigor reduced from 830 -> 725
- Good Always Wins: Baseline Sanity reduced from 650 -> 545
Offensive Pylon
- Cakewalk: Baseline Vigor reduced from 100 -> 75
- More Pain!: Baseline Vigor reduced from 120 -> 100
- Good Always Wins: Baseline Vigor reduced from 150 -> 125
Defensive Pylon
- Healing skill now only restores half the previous amount Sanity
- Cakewalk: Baseline Vigor reduced from 100 -> 75
- More Pain!: Baseline Vigor reduced from 120 -> 100
- Good Always Wins: Baseline Vigor reduced from 150 -> 125
Support Pylon
- Cakewalk: Baseline Vigor reduced from 100 -> 75
- More Pain!: Baseline Vigor reduced from 120 -> 100
- Good Always Wins: Baseline Vigor reduced from 150 -> 125
Pyromancer
- Cakewalk: Baseline Vigor reduced from 750 -> 530
- Cakewalk: Baseline Sanity reduced from 600 -> 420
- Cakewalk: Baseline Attack reduced from 20-26 -> 17-23
- Cakewalk: Baseline Luck reduced from 30 -> 20
- More Pain!: Baseline Vigor reduced from 835 -> 600
- More Pain!: Baseline Sanity reduced from 725 -> 540
- More Pain!: Baseline Attack is reduced from 22-28 -> 17-23
- Good Always Wins: Baseline Vigor reduced from 875 -> 805
- Good Always Wins: Baseline Sanity reduced from 825 -> 695
Fire Elemental
- Cakewalk: Baseline Vigor reduced from 100 -> 65
- Cakewalk: Baseline Attack reduced from 14-16 -> 8-10
- More Pain!: Baseline Vigor reduced from 120 -> 80
- More Pain!: Baseline Attack is reduced from 16-20 -> 11-13
- Good Always Wins: Baseline Vigor reduced from 120 -> 100
- Good Always Wins: Baseline Attack is reduced from 19-23 -> 16-18
Rain of Gore
- Cost increased from 20 -> 40 mana
Rites of Carnage
- Cost increased from 20 -> 35 mana
Banshee
- Absorb Fear: Mana gained reduced from 30% -> 20%
- Absorb Terror: Mana gained reduced from 40% -> 25%
- Absorb Wrath: Warth gained reduced from 30% -> 25%
Bone Golem
- Splintering March, Suppressing Splinters: Damage increased from 75% -> 100%
- Splinter Hell: Damage increased from 100% -> 125%
Blood Phantasm
- Now, opponents attack the Phantom a bit less.
Dark Khinght
- Baseline Vigor increased from 55 -> 70
- Baseline Armor reduced from 8 -> 6
- Baseline Resistance reduced from 8 -> 6
- Baseline Accuracy increased from 90 -> 100
- Abyssal Hunger, Ravenous Abyss, Dark Greed: Cost increased from 60 -> 65
- Unfeeling Aggression, We Are Nothing, All is Dust: Baseline damage decreased from 100% -> 75%
- Unfeeling Aggression, We Are Nothing, All is Dust: Now only targets enemies on the 1st and 2nd positions.
- We Are Nothing: Damage done for each point of Armor and Resistance decreased from 50% -> 25%
- All is Dust: Damage per buff or debuff on target increased from 20% -> 25%
Fallen Dhampir
- Aim for The Soul: Mana Recovery decreased from 50% -> 25%
- Masterful Thrust, Exquisite Thrust, Unerring Lunge: Now only targets the 3rd and 4th positions.
- Bonus Attack and Dread when damaged is reduced from 2 -> 1
Head Hunter
- Profitable Bounty: Bonus number of parts after a kill reduced from 4 -> 2
Lich
- Dominate Undead: Bonus Dread increased from 12 -> 15
- Ineffable Command: Bonus Dread reduced from 15 -> 12
- Ineffable Command: No longer moves the target 1 step forward
- Ineffable Command: Now moves Lich 2 steps back when used
- Dominate Undead: The bonus for selecting this ability has been replaced by +2 bonus to Attack and Dread.
- Ineffable Command: +4 Dread when selected replaced by +2 Initiative.
- Cruel Sacrifice: +1 Block when selected replaced with +2 Attack
- Armageddon: +4 Attack when selected replaced by +5 Luck
Lost Soul
- Sudden Reality, Consume Hopes: Cost increased from 40 -> 60
- Substitute World: Cost has been increased from 30 -> 45
Mummy
- Impending Horror, Powerful Horror, Impending Misery: Damage increased from 50% -> 60%
- Impending Misery: Now additionally moves the target 1 position back
- Absorb Curses: Amount of recovered Vigor per negative effect increased from 4 -> 5
- Cursed Feast: Amount of recovered Vigor per negative effect increased from 6 -> 8
- Absorb Wrath: Amount of gained Wrath per negative effect increased from 3 -> 5
Skeleton
- Baseline Vigor increased from 80 -> 100
- Baseline Resistance reduced from 6 -> 0
- Baseline Attack increased from 17-19 -> 18-20
- Baseline Accuracy increased from 91 -> 95
- Unnerving Fortitude: Ability is temporarily replaced with an alternative improvement
- Unnerving Fortitude: +1 Resistance when selected is replaced by +4 Dread
- Smite the Show-Offs: +1 Resistance when selected is replaced by +1 Armor
- Dismissive Banger: +3 Resistance when selected is replaced by +1 Armor and +1 Resistance
Vampire
- Bloody Offering: Amount of Wrath gained increased from 30 -> 40
- Mesmerize: Amount of Wrath gained increased from 15 -> 20
- Mesmerize: Mana gained reduced from 15 -> 10
- Hypnosis: Amount of Anger gained increased from 40 -> 50
- Hysteria: Damage increased from 20/10% -> 30/15% of maximum Vigor
- Berserk: Damage increased from 40/20% -> 50/25% of maximum Vigor
- Berserk: The bonus damage increased from 25% -> 50%
- Hysteria, Berserk: Fortitude costs increased from 15 -> 30
- Rage: Fortitude costs increased from 10 -> 20
Zombie
- Baseline Persistence reduced from 125 -> 110
- Baseline Armor reduced from 3 -> 0
- Baseline Resistance increased from 3 -> 6
- Accurate Volley: +1 Resistance when selected reduced to +1 Resistance
- Plentiful Buckshot: +1 Armor when selected replaced by +1 Resistance
- Light Caliber: +18 Accuracy when selected replaced by +2 Resistance
- Hexball: +4 to Attack and Dread when selected replaced by +8 Dread