First content update is now live!
So, this day has finally come! Let's update the game: new minions, enemies, artifacts, and features are now available to everyone! Try, rate and share your opinion with us!
Reminding you of our discord: https://discord.gg/QbPjgCk
So, the list of changes:
New Features
Bugfixes
Minion Rework
• Blood Phantasm
Phantasmal Assault and all its upgrades were reworked
Then:
Deals 75% physical and stress damage two times.
Now:
Deals 75% physical damage twice and recovers 10 Vigore for each successful hit.
• Ghoul
Butcher and all its upgrades were reworked:
All upgrades now increase the attack of the Ghoul by 2 until the end of combat after using the ability
Lunch Break and all its upgrades were reworked:
Then:
Ghoul instantly kills an ally and gains a bonus to Vigor, Attack, Dread, Luck and Evasion until end of combat
Now:
Ghoul instantly kills an enemy with less than 20% Vigor and gains a bonus to Vigor, Attack, Dread, Luck and Evasion until the end of combat.
• Shade
Pain Mirror and all its upgrades were reworked:
Then:
All successful attacks against your minions cause the attacker to take stress damage equal to 100% of the damage dealt. Ignores Ward
Now:
All successful attacks against your minions cause the attacker to take stress damage equal to 100% of the damage dealt. Minions receive 10% less damage while the Shade is in this stance.
• Skeleton
Embrace Mediocrity and all its upgrades were reworked:
Then:
Skeleton loses 30% Vigor and the target loses 30% of current Sanity
Now:
The target gains +4 Armor and +4 Resistance until the end of combat. Stacks up to 3 times.
Balance Changes
Global Changes
Banshee
Bone Golem
Blood Phantasm
Bride of Iratus
Dark Knight
Fallen Dhampir
Ghoul
Head Hunter
Lich
Lost Soul
Mummy
Shade
Skeleton
Vampire
Zombie
Reminding you of our discord: https://discord.gg/QbPjgCk
So, the list of changes:
New Features
- Added ability to adjust the animation speed
- Added ability to adjust voiceover volume
- Added spells that move minions to the left/right: “step left” moves the selected minion 1 position to the left; “step right” moves the selected minion 1 position to the right
- Reworked some old artifacts and added new ones
- New minion added - "the Unfrozen"
- New minion added in the Supporter Pack - "the Infested"
- Added 3 new minions: Ataman, Shadow Elf, Gargoyle
- Added an endless mode "Endless Rise"
- Minion item bonuses reworked
- When applying a buff/debuff now shows a tooltip with their names
- When replacing a minion item now shows a confirmation window (can be turned off)
- Altered the hint texts at various difficulty levels
- Unused minions now only recover vigor after a victory. No vigor is gained after a defeat/retreat
- Remaining achievements now works
- Rewards and conditions of a few text events was changed
- Iratus replicas algorithm was changed. Now the Necromancer is more silent
- Added a number of minor changes
Bugfixes
- [Zombie] Accurate Volley now no longer ignores Ward
- [Vampire] Blood Visions and Greater Auspex: fixed a bug that made temporary debuffs not disappear at the end of their duration
- [Shade] No longer counter attacks while stunned or sleeping
- [Lost Soul] Sudden Reality no longer ignores enemy Ward
- [Lost Soul] Sudden Reality no longer counts unremovable buffs
- [Mummy] Fixed a bug that caused this minion to stay locked after unlocking
- [Head Hunter] Bountiful Contract now correctly grants parts for every killed enemy
- [Elite Dwarven Warrior] Character now has sounds
- [Trader] Do Your Job ability now correctly redirect attacks
- [Oracle] Predict ability: fixed a bug when Oracle buffs herself twice
- “Renowned Researcher” achievement now unlocks correctly
- Fixed a bug when summoned minions were retreating from the battle
- Unstackable abilities now work correctly
- Now minion retreat didn't interrupt when the enemy retreats first
- Fixed minor bugs
Minion Rework
• Blood Phantasm
Phantasmal Assault and all its upgrades were reworked
Then:
Deals 75% physical and stress damage two times.
Now:
Deals 75% physical damage twice and recovers 10 Vigore for each successful hit.
• Ghoul
Butcher and all its upgrades were reworked:
All upgrades now increase the attack of the Ghoul by 2 until the end of combat after using the ability
Lunch Break and all its upgrades were reworked:
Then:
Ghoul instantly kills an ally and gains a bonus to Vigor, Attack, Dread, Luck and Evasion until end of combat
Now:
Ghoul instantly kills an enemy with less than 20% Vigor and gains a bonus to Vigor, Attack, Dread, Luck and Evasion until the end of combat.
• Shade
Pain Mirror and all its upgrades were reworked:
Then:
All successful attacks against your minions cause the attacker to take stress damage equal to 100% of the damage dealt. Ignores Ward
Now:
All successful attacks against your minions cause the attacker to take stress damage equal to 100% of the damage dealt. Minions receive 10% less damage while the Shade is in this stance.
• Skeleton
Embrace Mediocrity and all its upgrades were reworked:
Then:
Skeleton loses 30% Vigor and the target loses 30% of current Sanity
Now:
The target gains +4 Armor and +4 Resistance until the end of combat. Stacks up to 3 times.
Balance Changes
Global Changes
- Enemies on the third floor are made slightly stronger on ‘More Pain!’ difficulty.
- Graveyard
- Excavation: Slightly increased the rarity of received parts
- Dead Lake: The chance of uncovering artifacts for each minion increased from 15% to 20%" - Iraturs Talents
- Alchemy Doctorate: Bonus to Vigor recovery while not in battle increased from 100% to 300%
- Whip: Now grants a bonus to Accuracy to all minions, not only Bride of Iratus
- Finger of Death: selected target loses 50% of its max Vigor and Sanity and removes all Block, Ward, and Buffs
Banshee
- Scream, Desolate Scream, Paralyzing Scream: No longer moves the Banshee one position forward
- Desolate Scream: Upgrade bonus +1 Attack and +1 Dread increased to +2 Attack and +2 Dread
- Nooo!!!: Upgrade bonus +10 Vigor increased to +15 Vigor
- Absorb Fear: Restored mana increased from 20% to 25%
- Absorb Terror: Restored mana increased from 25% to 30%
- Absorb Wrath: Restored wrath increased from 25% to 30%
- Wail: Dread gained for the next action changed from 6 to 8
- Chilling Wail: Dread gained for the next action changed from 8 to 10
- Deafening Wail: Dread and Attack gained for the next action changed from 4 to 5
- Chilling Wail: Upgrade bonus +2 Dread increased to +3 Dread
- Deafening Wail: Upgrade bonus +2 Attack increased to +3 Attack
- Crescendo: Upgrade bonus +2 Initiative changed to +4 Luck
- Howl, Shattering Howl, Morbid Howl: Wrath cost decreased from 40 to 35
Bone Golem
- Rupture: Damage increased from 125% to 130%
- Rupture: Upgrade bonus +6 Accuracy increased to +8 Accuracy
- Nefarious Engine: Upgrade bonus +1 Resistance increased to +2 Resistance
- Fitted Armor: Upgrade bonus +1 Armor increased to +2 Armor
- Self-Destruct, I'll Be Back: Damage increased from 50% to 85% of the Golem's missing Vigor
- Annihilation System: Damage increased from 75% to 127.5% of the Golem's missing Vigor
Blood Phantasm
- Wrath Eternal: Upgrade bonus +6 Accuracy increased to +10 Accuracy
- Transfusion, Rage Injection: Restored Vigor increased from 40% to 50%
- Grand Transfusion: Restored Vigor increased from 50% to 65%
- Aura of Retribution: Upgrade bonus +4 Attack decreased to +2 Attack
- Moaning Chains: Upgrade bonus +4 Dread changed to +2 Attack
Bride of Iratus
- Lungpiercer: Upgrade bonus +2 Luck increased to +3 Luck
- Overwatch, Careful Watch, Deadly Watch: Damage increased from 50% to 65%
- Flames of Passionate Love: Damage increased from 70/35% to 75/35%
Dark Knight
- Hollow Stare, Stare into the Void: Damage increased from 80% to 100%
- Face the Faceless: Damage increased from 140% to 150%
- Futile Hopes: Damage increased from 60% to 70%
- Dashed Hopes: Damage increased from 80% to 90%
- No Tomorrow: Damage increased from 60% to 90%
Fallen Dhampir
- Baseline Luck increased from 25 to 30
- Infuriating Taunts: Counterattack damage increased from 60% to 80%
Ghoul
- Savage Cunning: Upgrade bonus +3 Attack decreased to +2 Attack
- Shared Satiation: Upgrade bonus +3 Attack decreased to +2 Attack
Head Hunter
- Dual Cruelty: Upgrade bonus +5 Accuracy increased to +8 Accuracy
- Jagged Hook: Upgrade bonus +2 Luck increased to +4 Luck
- Sense ‘Em, Mark ‘Em: Damage increased from 150% to 175%
- Mark ‘Em: Upgrade bonus +1 Armor increased to +2 Armor
- Blind Stare: Damage increased from 85% to 100%
- Blind Stare: Upgrade bonus +4 Dread decreased to +3 Dread
- Seething Wrath, Sundering Wrath, Intimidating Rage: Damage increased from 100% to 150%
- Abyssal Bounty: Cost increased from 80 to 100 Wrath
Lich
- Command Undead, Ineffable Command: Attack and Dread increased from 12 to 14
- Dominate Undead: Attack and Dread increased from 15 to 18
- Command Undead, Dominate Undead: Moves the target two positions forward and no longer moves the lich one position back.
- Rain of Fire, Armageddon, Bedlam: Cost decreased from 30 to 20 Wrath
Lost Soul
- Benevolent Spirit: Vigor restored and damage decreased from 100/100% to 80/80%
- Price of Glory: Vigor restored and damage decreased from 150/150% to 100/100%
- Peace Eternal: Vigor restored and damage decreased from 100/75% to 80/60%
- Dubious Boon, Enraging Boon: Wards gained increased from 1 to 2
- Lucrative Boon: Decrease damage debuff from 30% to 20%
Mummy
- Cursed Feast: Upgrade bonus +10 Vigor increased to +15 Vigor
Shade
- Pain Amplification: Damage increased from 125% to 135%
- Grand Deception: Evasion bonus increased from 25 to 30
- Grand Deception: Upgrade bonus +2 Evasion increased to +3 Evasion
- Black Light: Increase Accuracy debuff from 20 to 30
- Black Radiance: Increase Accuracy debuff from 20 to 40
- Glimpse the Dark World: Increase Accuracy and Luck debuff from 15 to 20
Skeleton
- Sudden Strike: Upgrade bonus +1 Resistance increased to +2 Resistance
- Bony Bully: Upgrade bonus +1 Attack and Dread increased to +2 Attack and Dread
- Unnerving Fortitude: Upgrade bonus +4 Dread decreased to +3 Dread
- Smite the Show-Offs: Upgrade bonus +1 Armor increased to +2 Armor
- Dismissive Banger: Upgrade bonus +1 Armor and Resistance increased to +2 Armor and Resistance
- Astounding Fortitude, Unnerving Fortitude: Armor and Resistance bonus increased from 6 to 8
- Mystic Fortitude: Armor and Resistance bonus increased from 8 to 10
Vampire
- Baseline Vigor increased from 85 to 95
- Blood Strike, Returning Strike, Blood Salvo: Can now be used from 4th position
Zombie
- Smoke Bomb: Upgrade bonus +4 Dread decreased to +3 Dread
- Hexball: Upgrade bonus +8 Dread decreased to +6 Dread
- Abyssal Bombardment: Upgrade bonus +2 Initiative changed to +6 Accuracy