Main / Latest news & Updates / Prepatch, release date and preorder of the DLC Iratus: Wrath of the Necromancer

Prepatch, release date and preorder of the DLC Iratus: Wrath of the Necromancer

15.10.2020 21:18
Prepatch, release date and preorder of the DLC Iratus: Wrath of the Necromancer

Hello, necromancers!

Today is the day of good news!
 First, we are happy to announce that DLC Iratus: Wrath of the Necromancer is coming soon — on October 26th. You can pre-order the DLC now with the discount on Steam:

Pre-Purchase Iratus: Wrath of the Necromancer


Let's remind which new stuff this DLC will include:
  • Two new minions — the Reaper and the Abomination
  • Additional skins for 15 minions
  • New alchemy mechanics: battle potions
  • New enemies on all floors
  • New bosses for first four floors and a final super-boss
  • New (sixth) floor
  • New game ending with additional outro video and story content
  • New items and artifacts

A more detailed list of the upcoming content in the DLC can be found in the previous blogpost: https://store.steampowered.com/newshub/app/807120/view/2870439853374923383

 Secondly, in preparation of the DLC, we've updated the main version of the game with several improvements and balance changes:

1. Players have often paid our attention to the shortcomings of the randomness of the Transmutation, and asked us to implement a more guaranteed and reliable way to improve the parts. We decided to meet the wishes and added (to supplement the Transmutation) the option to improve the part which is already in the minion, with the Diggers' Souls (20, 40, 80 for each step).



2. There have also been many displeasure players because the game profile automatically deleting after playing the game. Now game profile is saved even after finishing the fifth floor. Thanks to this, you always have the opportunity to re-watch the final video, load the old quick save, look into your inventory and achievements, and save progress before DLC Iratus: Wrath of the Necromancer to continue your conquest from the sixth floor.

3. After analyzing your feedback for all this time, we changed the mechanism for generating maps and squads to make the walkthrough more dynamic, fights and squads more varied, and the improvement of the minions and Iratus more rapid.

4. And — of course — balance changes! In short, we added Features to all the remaining minions, for example, Zombie now Ignores Armor and  Resistance, and Ghoul restores 10% of the damage dealt to enemies as Vigor. We also changed the power of minions' abilities and characteristics upgrades, strengthened a list of minion items, tuned the talents Finger of Death and Battle Eternal, slightly changed the characteristics of enemies and bosses on the 4th and 5th floors.
A detailed list of changes can be found at the end of this blogpost.

 Before the release of the DLC, we will do one more preview of the upcoming content, this time — new enemies, and also announce the small but good news.
We recommend you to join our Discord server: there our communication is the fastest, and players share with each other their thoughts, ideas and the best lineups!
https://discord.gg/iratuslordofthedead



Detailed changelog:

Minions
Zombie:
  • Feature added: Ignores Armor and Resistance
  • Reworked Volley and all its upgrades:
    - Now can be casted from 3 position
    Volley, Grand Volley: Damage changed from 120% to 75%
    Accurate Volley: Damage changed from 120% to 100%
  • Reworked Buckshot and all its upgrades:
    Buckshot, Plentiful Buckshot: Damage changed from 80% to 50%
    Whistling Buckshot: Damage changed from 80% to 65%
  • Bombardment: Damage changed from 50% to 40%
  • Shock Charges, Abyssal Bombardment: Damage changed from 65% to 50%


Wraith:
  • Feature added: Receives +3 Accuracy and Evasion at the start of each turn until the end of combat. Stacks up to 5 times
  • Upgrading Dread bonus changed from 3 to 4


Mummy:
  • Upgrading Dread bonus changed from 2 to 3


Lich:
  • Command Undead, Ineffable Command: Attack и Dread bonus changed from 14 to 18
  • Dominate Undead: Attack и Dread bonus changed from 18 to 24


Shade:
  • Attack upgrading cost changed from [ 3 | 6 | 9 | 12 ] to [ 2 | 5 | 8 | 11 | 14 ] stat points. Bonus has not changed
  • Luck upgrading cost changed from [ 1 | 2 | 4 | 6 | 8 | 10 ] to [ 1 | 2 | 3 | 4 | 5 | 6 | 7 ] stat points. Bonus has not changed
  • Feature damage changed from 120% to 150%
  • Pain Reflection: Damage changed from 100% to 150%
  • Pain Amplification: Damage changed from 135% to 200%
  • Pain Mirror: Damage changed from 110% to 165%
  • Deep Shadows, Shadows within Shadows: Damage dealt to bosses when trapped changed from 7.5% to 5%
  • Hungry Shadows: Damage dealt to bosses when trapped changed from 10% to 7.5%


Vampire:
  • Baseline Luck changed from 10 to 12
  • Baseline Evasion changed from 6 to 8
  • Upgrading Attack cost changed from [ 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ] to [ 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 ] stat points. Bonus has not changed
  • Mesmerize: Amount of restored Mana changed from 15 to 20


Lost Soul:
  • Baseline Accuracy changed from 98 to 99
  • Baseline Luck changed from 3 to 6
  • Baseline Evasion changed from 3 to 6
  • Feature added: 50% chance to redirect any attack to an ally standing in front of them


Bone Golem:
  • Feature added: When the Bone Golem dies, all enemies receive 200% physical damage


Fallen Dhampir:
  • Baseline Attack changed from 15-17 to 18-20
  • Baseline Dread changed from 13-15 to 16-18
  • Baseline Accuracy changed from 91 to 95
  • Baseline Luck changed from 30 to 25
  • Baseline Evasion changed from 14 to 10
  • Upgrading Evasion bonus changed from 3 to 4
  •  


Ghoul:
  • Feature added: Restores 10% of the damage dealt to enemies as Vigor
  • Repelling Mark, Repulsive Mark: Attack, Dread, Luck and Evasion bonus changed from 8 to 12
  • Alluring Mark: Attack, Dread, Luck and Evasion bonus changed from 10 to 16


Minion items
Mutant Claw:
  • Bonus to damage dealt to Bosses and Elite enemies changed from 20% to 25%


Skin of Alabaster:
  • Bonus to reduce damage taken from Bosses and Elite enemies changed from 20% to 25%


Essence of Mind:
  • The amount of Mana restored per damage dealt changed from 15% to 20%


Burning Blood:
  • The amount of Wrath restored per damage dealt changed from 15% to 25%


Spiked Head:
  • Counterattack stress damage changed from 30 to 40


Salamander Skin:
  • Counterattack magic damage changed from 30 to 40


Crow Paw:
  • Damage dealt by curse changed from 10/4 to 15/6


Ashes of a Burned Witch:
  • Damage dealt by ignition changed from 10/4 to 15/6


Warrior Bones:
  • Incoming physical damage decreasing changed from 40% to 50%
  • Incoming magic damage increasing changed from 40% to 25%


Wizard Bones:
  • Incoming magic damage decreasing changed from 40% to 50%
  • Incoming physical damage increasing changed from 40% to 25%


Bloated Flesh:
  • Restoration of Vigor for each unfilled squad slot changed from 6 to 12


Hero's Blood:
  • Damage bonus changed from 50% to 100%


Witchskin Sash:
  • Spellpower bonus changed from 4 to 5


Bane Aura:
  • Spellpower bonus changed from 12 to 15


Unholy Water:
  • Spellpower bonus changed from 18 to 25


Cannibal's Jaw:
  • Minion Attack and Dread bonus changed from 12 to 24


Vulture's Feather:
  • Luck bonus changed from 10 to 16
  • Accuracy bonus changed from 10 to 18
  • Evasion bonus changed from 10 to 12


Iratus talents and spells
Finger of Death:
 
  • Baseline damage changed from 50% (bosses - 10%) to 25% (bosses - 5%)
  • Damage bonus based on Spellpower changed from 0.15% (bosses - 0.03%) to 0.25% (bosses - 0.05%)


Battle Eternal:
  • Cost changed from 85 to 75 Mana


Bosses and enemies
  • Slightly changed the characteristics of enemies on the 4th floor at all difficulty levels: Attack decreased and Accuracy increased
  • Slightly changed the characteristics of enemies on the 5th floor at all difficulty levels: Attack, Vigor and Sanity amount decreased, increased other characteristics


Inventor
  • Difficulty level Good Always Wins:
    - Baseline Vigor changed from 850 to 820
    - Baseline Sanity changed from 755 to 725


Monster Slayer
  • Difficulty level Good Always Wins:
    - Baseline Vigor changed from 1255 to 1160
    - Baseline Sanity changed from 1255 to 1160


Grand Magister
  • Difficulty level More Pain!:
    - Baseline Vigor changed from 925 to 900
    - Baseline Sanity changed from 925 to 900
    - Baseline Attack changed from 30-36 to 28-34